La seconda giornata di Magma 2025 è dedicata agli ecosistemi: pensare la cultura come un organismo complesso, fatto di connessioni tra spazi, competenze, visioni.
Read More >>Project Identifier
2023-2-CZ01-KA220-YOU-000183158
project description
In a world where video games are a major form of entertainment, harnessing their potential for education and social impact is a compelling opportunity. Entrepreneurship in Video Games for Good, aims to introduce youngsters to the dynamic world of entrepreneurship through the lens of game development. By combining gaming with the principles of
entrepreneurship and social responsibility, we seek to inspire the next generation of socially conscious entrepreneurs.
goals
Empower young people by:
- Deepening their understanding of social, economic, and environmental issues.
- Fostering social inclusion and civic engagement.
- Developing social entrepreneurship and digital skills through innovative methods like video game creation and business simulations.
Equip trainers and youth organizations with:
- Practical tools and resources to effectively deliver this education.
- Training and support to adapt materials for diverse learners, including those with learning disabilities.
- Opportunities for professional development and sharing best practices across Europe.
outputs
- Guide on video game creation and social entrepreneurship
- 15 activity sheets and workshop scenarios to implement with youngsters
- Online course on social impact video game entrepreneurship for youngsters
- Collection of 20 toolsheets for youngsters
- Implementation guide sharing best practices from partners’ experience
links
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