Cultural and Creative Industries
We promote and develop new models and investments in cultural and creative industries through new entrepreneurial policies for the growth of the sector starting from their actors, thus fostering collaboration between creatives, artists, experts, researchers and entrepreneurs.
We are shaping the future of creative cities by developing sustainable models, starting from the European Capitals of Culture.
AHEH – ARTS & HUMANITIES ENTREPRENEURSHIP HUBS
AHEH – ARTS & HUMANITIES ENTREPRENEURSHIP HUBS was created to transfer entrepreneurial skills to the Faculties of Letters and Philosophy throughout Europe, developing new skills, encouraging the cross-cooperation with other business sectors and increased employability opportunities for students and graduates from the sector.
ECoC-SME Interreg Europe
The ECoC-SME project recognizes the European Capital of Culture (ECoC) Programme as a yet under-utilised opportunity for cities and regions to develop existing and prospective local small and medium enterprises (SMEs) via their early engagement in the event. The project focusses on the mega-event’s potentials to trigger, strengthen and diversify local entrepreneurship by encouraging their creative, ‘unconventionally’ cross-sectoral cooperations, clustering and networking, as well as their internationalisation.
BRIDGING THE GAP
New mentoring methods for young creative entrepreneurs in Europe
Bridging the gap: new mentoring methods for young creative entrepreneurs in Europe is a transnational project developed under Erasmus + EU program and addresses Creative Enterprise Trainer/Mentors, professionals who advise and support young people in the CCIs, expert advisers and young aspiring creatives and creative start-ups.
Supporting Female Artists and Creatives to Globalise their Business
Global FemArt addresses female artists and creatives who wish to grow their businesses across EU-borders as well as policymakers, cultural organisations, stakeholders and other interested parties.
Global FemArt aims to develop specific support for female artists and creatives entrepreneurial development through a holistic programme combining (online) training and mentoring.
learn to create
Learn2Create is a transnational project addressing VET teachers and educators as well as CCI employers aiming design, test and validate a new work-based learning (WBL) programme in Europe’s Creative and Cultural Industries (CCIs).
The 4 EU Partners work to develop a comprehensive and tailored approach to promote WBL in the CCI sector and provide specific support to companies and entrepreneurs from this sector and VET teachers and trainers.
Partnership for Creative Apprenticeships
P4CA is a project aimed at applying new models to support quality and effective apprenticeships in the creative and cultural sector, developing new training content, joint VET qualifications and skills of trainers and facilitators for apprenticeships and traineeships and promoting the application of the European Apprenticeship Framework to CCI in six European countries.
Creative Soft Skills
Creative Soft Skills is programme focused on creativity and culture, social entrepreneurship, social innovation and entrepreneurial education.
The main beneficiaries are artists, recently graduated artists that are going to start working within the industry and, at the same time, artists with any age at the beginning of their career, plus artists that could have decided to leave formal type of education and prefer to develop their skills via non-formal education.
Cultural and Arts Entrepreneurship in Adult Education
CREATION highlights the central role of culture and training in and through cultural narratives in entrepreneurial and innovative practice—what we refer to as cultural entrepreneurship—and advocate that policy makers and practitioners in the field of adult education need to take a broader, inclusive view of cultural entrepreneurship education and training, to incorporate the diverse cultural and social meaning making systems that entrepreneurs use as tool kits to facilitate their pursuit of novelty.
EUROPEAN OPEN DESIGN SCHOOL FOR SUSTAINABLE REGIONAL DEVELOPMENT
DeuS is a 9-country project, coordinated by Fondazione Matera 2019 and promoted by regional VET providers and cultural and creative industries representatives, variously linked to research and technological centres and public players, that even stand for 4 European Capitals of Culture, among past, presents and future designated cities.
O-City is a transnational project developed within the Erasmus + programme aimed at discovering, promoting and enhancing the cultural heritage (tangible and intangible) of cities, encouraging the Orange Economy by training professionals (experts) in creative technologies to integrate this knowledge into existing or new entrepreneurial activities, modernising universities and innovating teaching and learning methodologies.
Master The Act
Master the Act design, develops and tests a teaching and learning for the education and lifelong learning of EU professionals that blends face-to-face theatre-based labs with flexible digital learning. It aims to improve a complex skillset that includes digital skills, emotional intelligence, creative thinking, interpersonal and communication skills, leadership and teamwork, along with global competence needed to thrive in a changing labour market.
YES C+C is a programme focused on is to enhance creative, cultural and digital competences of adult learners through the development of a tailored made training path and the access of their creations to market through a transnational online collaborative platform, showcasing creations of the participants, setting up common creative projects and contributing to the resilience of creative and culture sectors.
The CIRCLE (Crossector Impact thRough Creativity, WeLlbeing and Entrepreneurship) is a transnational project developed under Erasmus + programme by four partner organisations based in Romania, Italy and Spain aiming at:
• Developing and testing tools to upgrade the capacity of creatives overcome challenges posed by disruptive situations such as the C19 pandemic, and focusing on: creative skills, digital skills, sustainability and wellbeing
• Building the capacity of a group of 60 creatives and non creatives freelancers/entrepreneurs with the use of the developed tools and make them more resilient
• Building the capacity of a core group of staff of the organizations composing the partnership on “how to support creatives” to improve their capacity to provide support services for creative in disruptive situations.
Direct target groups are:
– adults entrepreneurs/freelancers/persons interested in entrepreneurship in creative industries and in other sectors
– entrepreneurs/freelancers/persons interested in entrepreneurship from disadvantaged groups such as migrants, Roma and women
– stakeholders, communities
Creative Change is a transnational project developed under Erasmus + programme by six partner organisations based in Austria, Belgium, Denmark, Italy, Ireland and Hungary aiming at developing the skills of adult education project staff to embrace the use of creative project methodologies, digital tools and collaborative strategies which will help them move from narrow process-oriented work to broader people-centred, impact-oriented practices.
Specifically, the project aims at developing:
– a Creative Change Guide presenting human-centred and impact-oriented project methodologies used in the creative sector and guiding participants as to why and how to apply such methodologies to adult education project design.
– a Creative Change Space, an online multimedia environment in which project managers can explore and build their skills as they use new approaches, methods and tools in three main areas i) Finding Creative Solutions ii) Creating Effective Collaboration iii) Ensuring Sustainable Change.
– Creative Change Hackathons, an innovative training design which enables project managers to set up and run hackathons with colleagues and adult learners, to better understand and collaboratively develop practical solutions to the problem they face.
Direct target groups are project managers and staff from adult education organizations, most of them being active educators.
Creative Digital Transformations
Adapting local cultural, touristic and educational activities to a new virtual paradigma by creatively digitalising community offers
The COVID-19 pandemic has revealed that many sectors are not prepared for the digital era, as not all their processes, activities or events can be adapted to a virtual format.
It has also become clear that sectors not typically declared as ‘essential’ are indeed essential: society is beginning to understand how important culture is for our well-being.
The Creative Digital Transformation project aims at reinforcing adults‘ professional competences and skills in adapting local cultural, touristic and educational activities to a new virtual paradigm.
Craft Hub focuses on craft in the context of cultural heritage, preservation and its continuing relevance in contemporary practice. The project activities include investigating and documenting craft skills and processes; their differing application in creative practice across Europe; and questions of cultural specificity & individual motivations of practitioners.
Art App will bring the collaboration and interaction between art organisations, local businesses, and their wider audience to a new level and into the technology of the 21st century. ArtApp aims to connect these three parties in an online platform, ensuring a Europe-wide network and platform to foster arts in general and provide new models of funding.
ArtApp will ultimately help art organisations to bring art in unusual places, making it possible to get support from the community and local businesses in a very convenient and uncomplicated way. Thus ArtApp can create a sustainable eco-system for local businesses, cultural organisations, and the audience, from which all three parties can benefit in an equal way. With a small amount, each end-user can support not only their favorite local business, but also help cultural organisations to exist, provide valuable performances to their audience, and simply maintain their concepts and ideas.
ArtApp will be tested for two years in four disciplines: dance, theatre, music, visual art and also in SAP (Social Art Practices). The four involved countries and the four involved project partners are all have their own dedicated discipline, where they are testing the cooperation possibilities between arts and culture and the possibility of valorising the outputs of the CCS in business environment. They invite the representatives of the different disciplines from all countries, where they work on international level in the common research process.
CreatEU aims to support the development of relevant and high-quality competences of professionals working in the Cultural and Creative Industries in order to enhance the sustainability and profitability of their activities, and thus further support the development of the CCI sector in Europe.
CreatEU team identified the following needs among the professionals from the CCI sector:
– more sustainable and financially stable cultural projects, activities and organizations run by these professionals;
– more profit-generating activities related to the cultural projects and activities, to increase the organizations and the sector sustainability;
– more involved and more stable teams in organizing the cultural projects or the activities; and more knowledge and competences for monitoring activities and evaluation of projects’ impact;
– more diverse and more stable funding sources for the cultural projects and activities;
– better marketing tools, for increasing the sales and the access on the international / EU market;
– better knowledge and competences for networking and for accessing the international market and develop more international cooperations.
Mind the Gap – Creating Digital Bridges to Community
Mind the Gap aims to promote social inclusion through participatory arts and support the professional development and employability of arts educators, all the more essential in the wake of the COVID pandemic, by addressing the “digital divide” and differences in access to digital tools and activities for disadvantaged communities.
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